![]() Attributes span the entire number line with 0 being human average. Basic mechanics AttributesĪt the core of the system are 12 attributes (8 primary and 4 derived). It is an attribute + skill + modifier system with a twist that incorporates natural talent but favors education in the long run. The Synergy Game system is the biggest change in the new edition. It is a minor nit, but it detracts from the overall quality of the game. Sometimes a page reference is wrong, an item was left off a table, or an assumption was made but not clearly spelled out. While all the information is in the book, it is not always easy to find. There is one problem that is prevalent throughout the book. The Player's Guild sports both a Table of Contents and an Index. Unfortunately, the shading is so light that it is difficult to see under some lighting conditions. The column is shaded slightly difficulty and had a little bar running across the top to let the reader know that it is a "sidebar" and not part of the main text. When a piece of fiction is used, it generally occupies 1 of the 2 columns on the page. The only complaint about the layout is the placement of the fiction text. The artwork is slightly above average for the industry. B&W line art is used sparingly with an average of 1 picture every 3-5 pages. Each page has a techno border that adds to the SF feel of the game. Inside, the text is organized in a two column layout that is easy on the eyes. On the outside, it sports an attractive color cover. Physical description and layoutīP2 PG is a hard covered solidly built book. The Moderator's guide is entirely optional and is not needed to play Blue Planet. It also contains far more background material than most other games' main books + first 2 supplements. The Player's Guide does contain everything needed to play the game. The Moderator's Guide also contains many of the secrets of the planet. The Moderator's Guide contains the descriptions and maps for the various settlements on Poseidon, descriptions of the Flora and Fauna, detailed descriptions of the Solar System (Earth, Moon, Mars, etc.), the Incorporates, and GEO. Character creation, rule system, basic background, and equipment are all in the Player's Guide. Additional new material was also added to each book. Separation of materialsīiohazard took all the material from Blue Planet and its first supplement (Archipelago) and separated it between two books: The Player's Guide and the Moderator's Guide. 2) Adjusted the left leaning text to be more neutral. 1) They replaced the rule system with the Synergy game system. Given this opportunity, Biohazard corrected many of the common complaints. As part of the deal, FFG wanted a new edition of the game. FFG would handle the business end and Biohazard would write the game. In late 1999, Biohazard entered into an agreement with Fantasy Flight Games. Also, the business end of running a game company was eating up the time that they could spend working on new Blue Planet stuff. This was due to the fact that Biohazard was a very small company and most people had "real" jobs. Since then Biohazard games had managed to put only one new support product on the market per year. In 1997, Blue Planet (first edition) was released by Biohazard Games. As most of the background of the game has been discussed in reviews of the first edition of Blue Planet, it will not be discussed here in detail. This review will cover the Blue Planet V2 Player's Guide. Hopefully I have presented enough factual information about the game that you can form your own opinion so that any bias that might have slipped in can be ignored. That said, I am honest in my opinion of this game and have not sugar coated it at all. I am also a big fan of Fantasty Flight Games (the new publishersof Blue Planet). I enjoyed first edition, I am active on the Blue Planet mailing list, and I was a playtester for Blue Planet V2. I'll admit up front that I am a long time Blue Planet fan. It offers a fascinating world that was created with real science. It combines elements of the Old West with cyberpunk. An unprecedented gold rush gets underway as EVERYONE from the large corporate nations to small independent prospectors wants in on the piece of the action.īlue Planet V2 is about a futuristic gold rush and how it will shape the future of humanity. On that planet, scientists discover an ore that unlocks the secret to immortality. Much to their surprise, they discover a planet (which they named Poseidon) that is perfectly suited for human life. In the near future, mankind discovers a wormhole on the edge of the solar system that leads to Lambda Serpentis. Blue Planet V2 is a Hard Science Fiction role playing game.
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