Just a few highly prejudiced testimonials that don't actually let us into what improvements/losses actually happened over the service.Īlso just throwing something out here, this is a tech forum. You know what? Despite all this bickering here we still don't have any hard data on whether or not Haste actually helps with gaming or not. You can email us at with the retarded marketing terms, This is a Tech forum, show us some actual results that we can read We'd love to hear your feedback on our product. We have real investors, real technology, real people, and real results. Haste is in free beta, so there's no harm in trying it. This couldn't sound any more like a paid review, do yourself a favor and delete this. GJ haste, your service has caused me to gain 350 SR :))) Also want to say Haste didnt ask me to write this review, I just saw all the negative ones and thought people were not being fair to them. Great service, I will almost definitely use Haste and upgrade to the pro version. Haste has reduced my ping to a very very steady 62, with only 1 rubberband in the entire 4 ish hour gaming session, and that was the only one in the 4 or 5 days I have used it. I would shoot an arrow as Hanzo but then it would just act like I didnt, or i would shoot once and it would jerk my screen up and shoot 3 times. I had a constant 90+ ping with very common spikes up to 250, and constant rubberbanding around the map. so I had to wait until late at night to game competitively. You can email us at works great for me! I live in a house where 5 or sometimes 6 people are on the internet at the same time, streaming netflix, snapchatting, etc. Once it's on our network, it's often only a few hops to the game server. Since we are starting to peer with residential ISPs, we're able to get your packet off of their slow network and onto ours quicker. Haste uses your telemetry data to identify which paths we have available would work best for you, and we assign you a set of them. Your typical ISP will route you on the cheapest path to the game servers, not the fastest and most reliable. Because we give you multiple routes instead of one, your packets also have a lower chance of being lost or delayed - reducing packet loss and jitter. Because we operate a private high-performance network that has less hops and less congestion than most ISPs, we are able to find people better routes to the game servers than what your ISP would have available. I'm Joey, the Community Manager at Haste. Glossary of Post Production terminology and jargon.Hey there. BONUS POINTS: Digital Rebellion also has a delightfully comprehensive It may more intense of a tool than you're hunting for – but if creative asset management is your jam, go kick the tires on Post Haste. I can imagine how other people with highly repeatable digital work might be able to come up with really clever usages of Post Haste.especially if you begin to integrate tools like Dropbox or Zapier into the mix. I don't know how it's working out for them, but Post Haste is free of nagware, and you don't need to create a profile or give over an email. It lives 100% local, and Digital Rebellion is pretty transparent how Post Haste is an enticement to draw you into Kollaborate, which is their bread and butter. I never feel irritated by the updates (they all seem to be stability patches anyway), there's zero data mining. You can have each file set up as it's own template, thus making Post Haste a templater of templates! Inception! What I really like though, is the Adobe Creative Suite files you can place in the template. here's the manual and here's the support page. I personally don't use the name replacement for anything more complex than dictating Date, Client ID's, and Project ID's – and when people ask for my advice I'm hard pressed to find much more that needs to be managed in the name replacement. It duplicates a prebuilt folder tree, and also supports some straightforward name replacement.
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